The goal of this project is to explore and develop an interactive computational environment for investigating the embodied cognitive abilities of designers. We will revisit an old artificial intelligence problem – Blocks World – from the perspective of an architectural designer who sees blocks not as a sorting or optimization problem, but as a playful opportunity that affords the emergence of creative ideas.
Block World Redux:
Pilot Study
Students: Daniel Smithwick, (PhD),Kalin Malouf (UG), Rachel rotteveel (UG), and Raghavasimhan Sankaranarayanan (UG)
Year: 2014






